You might want to dial down the anti-CS rhetoric until you use it, I understand change is frustrating but until you can fully compare them, try to refrain from calling one "a crap ass package". Biped isn't that bad once you figure out its features and work flow. Biped isn't my first choice for animation but it's widely…
I was wondering if anyone had a good reference or tutorial for rigging shoulders. The image below pretty much explains my problem. I've found quite a few good shoulder rig videos on YouTube, but they are all just animations and don't actually show the artist's process. I'm just not sure if I'm doing the wrong thing in…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
I need two characters to be rigged, both body(biped) and facial rig, which has 35 bones. This is for non-game related, so I'm afraid the budget is not high. If you can rig both face+body for each model for 100usd, please PM me with your contact details.
I have built a character in max 8 (see Female firefighter in p+p for wip).She will be taken into zbrush to create normal map. I downloaded a maxscript Skeleton Rig v1.73 tnat aids in posing model. I want to do a test rig(first time with rigging)so i can make sure it deforms ok. Is it ok to rig character before taking her…
So instead of cluttering up the "What are you working on thread" some more, I figured I should probably start my own thread and try to keep things a little more organized. <font color="orange">Rules/Constrains/Requirements:</font> - Mostly adhere to game specs with one exception for the particle effects. - Character: 5,000…
Hi there! Fully procedural Pizza Napoletana material made in Substance Designer. A short break from environment production work, focused on procedural material creation. Some more on ArtStation - Pizza Napoletana | Substance designer fully procedural material., Arthur Zenkovich Buon appetito! Substance graph is big and…
WildBrain is looking for a Lead Rigger to join our Vancouver studio. In this role, your primary responsibility is to manage project rigging TDs to use the studio rigging tools and share the same rigging techniques with teams on other projects. The Lead Rigger will be responsible for overseeing the day-to-day operations of…
Hi, I'm a Rigging Artist and Animator. I have around 7 year experience. Please check my work on my website mentioned below. I have worked on multiple ue4 games project before. Animations https://www.akshatcg.com/animation Rigging https://www.akshatcg.com/rigging Please let me know if you find my work interesting. Thank you…
i not rig expert but I believe you'll need an aim constraint on the elbow. Also try tweaking its position slightly to influence which way it wants to bend. Like oglu said, for human characters there is so many powerful and free auto-rigs out there, no reason to do yourself unless you just triyng to learn (in which case,…