Hi, Polycount. :poly121: I've got the following problem with Lightmass and Lightmaps: As you can see, there is a nasty black gradient in the 2 corners of the fusebox. The problem presents itself when the light is not directly in front of the asset. The more severe the angle - the worse it gets. This gradient always appears…
We had a huge press conference here today with members of the parliament etc. Pretty amazing. So for you Polycounters this means, APPLY APPLY APPLY APPLY We won't stop hiring for a looooooong time Here's the official statement: [ QUOTE ] We expect to double in size and solidify Montreals position as a world-leading…
OverDose looking for modellers/artists Team Blur is current expanding its team in search of more artists and modellers to contribute to its first full multiplayer game "OverDose". OverDose is a first person shooter set in a desolate future where mankind faces an invading force know as the "Marauders", hell bent on…
That sager is pretty nice. DDR5 Vid Mem. Though, I'd hate to see battery life and heat on it. Do I also really need 1.5 gigs of memory? It does have a huge performance with 26th on the chart for speed for the gpu. Compared to the 540m on the other Sager I mentioned earlier which is 69th (out of 300). FWIW what Waz and I…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
for rendering... looking at cinebench benchmarks will probably be most revelant. Every machine I have owned put together in a renderfarm does not equal the power of my personal machine. ( 12 heavily overclocked water cooled i7-980x threads ) which still renders 20% better at stock speeds than a 2600k and is only 10% slower…
i think eric has it spot on, i have always been active in art communities, years ago much more so than now, especially in german ones. when I lost my job I was known by the local artists, I publically said i will be out of a job soon and will be going freelance. But I didn't go freelance 100% straight away. My former…
Thank you very much Eric, I'm glad you liked it! Though I'm afraid I've confused you with the shaders. I've got to make a note on that "making of" video or something:) When I say 73 instructions I mean 73 instructions for a perfectly, fully functional ready-for-use shader and that is with only 1 texture sampled(!), so it…
Hello everyone. I was told that there are some 3D developers from published games that frequent these forums and I'm hoping to get in touch with some of them in particular, but any help at all that I can get would be appreciated in catching one big thief, but also others that I come across, and hopefully also find a person…
Hello folks, i decided to create a new thread for to bring all my current works here and show some of my progress of these. Of course, you're welcome to help me creating some 3D models for to bring more 3D asset to use. First, i will show you some of inspiration i did got for to make naga quest, i will call the first…