Hey polycount! This is a character I created for my FYP at university. Though its one of my best models, I want to rework it from the high poly model and try to create a character model (hopefully) worthy of being my first portfolio piece. So Im looking to the people at polycount for guidance on getting it up to…
Hi all. Hoping for some help regarding animations (Unity) when I have two different models using nearly the same rig. The models are horses so I'm using the generic rig in unity, not the humanoid (don't know if this makes any difference). I first modeled and rigged (and animated) the grey horse. Then I altered the model to…
That is not true. We have a hard surface armor model that's full of curves and it's like 350,000 polygons. If you want precise control over curvature, soft and hard edges and transitions, UVs, etc. then you absolutely require a detailed model. You can however build this detailed model by starting with a low resolution…
hi there, im curious as to when it is appropriate in today's standards of modelling to use high to low poly modelling or just using Photoshop for creating the needed textures. imagine an abandoned house with an old car in the front garden. the house is made of traditional brick and the car is all rusted out. for the brick…
Description: Panzer Gaming Studios is looking for talented 3D modelers to join the team, create and texture 3D prop assets to be used in an upcoming FPS horror. Job Qualifications: Must know how to model in 3ds Max (Modular modeling for UDK a plus!) Must have experienced with texturing Knowledge of Photoshop required…
MODELING SUPERVISOR Location: Los Angeles, CA Job Type: Onsite, temporary, full-time contract Contract Length: 4-5 months (possibly longer) Job Summary: The Modeling Supervisor will be responsible for the entire blendshape design pipeline, from what software they decide to use right through to quality control of the…
Hi all, I am new to modelling. I am a part of the team at ULU (udklearning.com). I had a lot of tutorials at my disposal but lacked direction. Thanks to the guidelines outlined in their courses I was able to make some headway. Below is my first High poly model. I made this after following a tutorial on making an RPG-7.…
Hi friends, I have an issue with my 3D asset here. Let me explain what I did before I faced the issue.... 1. I made a 3D asset (A stylized axe in 3Ds Max with 872 quads)2. Then I did the smoothing groups and the unwrap for all the sub objects of the model before taking the object in Zbrush. 3. I installed a plugin called…
Model and textures look good! But you're asking about the presentation. I think it could be improved. I'm not getting the reason for the "gears" background design. Doesn't fit the theme of the model itself. My first impression was smoke coming out of the barrel. Then I thought maybe it was the revolver cartridge. But it…
Hi, i have been working on a quick model for an animation class. So far have spent a day on it, im not worried about the poly count of the object but looking at the model i notice some things wrong with it. The body still looks quite low detailed to me compared to the rest but the main thing is those nasty lines that…