Crosspost from main WAYWO. Final project for 2017, practicing Substance Painter, rendered in Marmoset Toolbag 3 High res images here: https://www.artstation.com/artwork/33elJ Sketchfab: https://skfb.ly/6vAAD Happy New Year Everyone!!!
I had ZBrush opening a new scene every time I GoZeded from ZB to Max 2017. Turns out it was a Max setting, and I cant remember where or what. Could be import settings in Max is giving you grief.
Unfortunately the one click aspect wouldn't be possible without the "Auto Seams" command that was recently promoted from Bonus Tools to regular Maya. I only tested it Maya 2017 and 2018 but I could try to make it work in 2016 as well.
If any of you are wondering what Rengar looks like now, here's the link to my Illustration of the new Rengar VU I am making. http://polycount.com/discussion/193500/riot-art-contest-2017-rengar-visual-update#latest
Hello everyone!I need to move environments from Unity 2017 to UE. If you know the UE engine and are ready to make money - write to me an email gamewarming@gmail.com Scene examples - https://www.artstation.com/artwork/nQxJNE or https://www.artstation.com/artwork/8ewmRq
Hey guys i found this on artstation https://magazine.artstation.com/2017/09/design-life-mars/ Do you think this could be the next concept for 3d environments as well? :open_mouth: I have planned for how life on Mars could happen way before such a challenge xD
Yeah yeah, "another AR 15" but in my defence I started this project 3 years ago, 2017 (not continuously! A lot of breaks in between, didn't really work on it in 2018/19) and, it's white. basically a totally unique gun you guys. Artstation for more renders | Sketchfab for download
Here is the Human shader pack solution for Unity 2017.x (PBR, Non HDRP) Ready to apply to your game characters Skin, Eyes and Hair. http://https//assetstore.unity.com/packages/vfx/shaders/human-shader-pack-135145 Video https://youtu.be/cuO4XtvMTZQ
As I write up more of these I find that I'm running out of words to describe the animation process :/ Any feedback you might have on the article please feel free to shout out it! Enjoy and happy animating! https://www.thebrokentangent.com/news/2017/2/12/post-4-improving-upon-a-taunt
Just finished a write up on my site where I break down my process for animating a ball bounce with no squash and stretch: https://www.thebrokentangent.com/news/2017/3/6/post-2-bounce-with-me All feedback welcome! Looking to do more of this type of thing in the future :D