All work has been done over the past month and a half. Just looking for critiques, thank you! I am also currently looking for work so pm or email me at tylerfluharty@yahoo.com -Tyler Fluharty
Is there a special configuration when working with orange normal maps? I'll my models get messed up in DDO when using an orange normal map. The specularity is huge and the smart materials don't work, just output noise.
I mainly worked in GameDev. I paint illustration, concepts. In the field of 3d I have less work, but I want to develop there. I work at Zbrush and Blender. I want to learn a lot so that I can create cool projects in the field of games, cartoons and the like. Telegramm - @Azaru_mic Artstation…
Hey guys thanx for the cc the sky and lighting will be next up for work the sky I have on it right now is just a sky I had from onather project and Im still not quite sure what time of day to have the scene, I do like the pink sky with the yellow grass thanx stephen I think today ill create a sky first then go through my…
I'm an experienced Environment Artist seeking employment, preferably in the Southern California area but I am willing to relocate under the right circumstances. I am also open to freelance and contract work. I have experience working on console, handheld and PC titles as an Environment Artist. My website is at…
My name is Dachi. My strongest sides are 3D modeling and Texturing. I apply all 10 years of my experience in design and art while working on a project, and frequently exceed my clients expectations. My portfolio displays my dedication and love for what i do and i hope to translate my passion into great work going forward…
Hi guys. I just wanted to share some of my later works with you. It has been quite some time since I updated my site - so here it is! Below are some of the works, plz visit my homepage to see more detailed presentations. I hope you like it. http://www.patrikmadkarlsson.com/ http://www.patrikmadkarlsson.com/ /mad-one
I'm currently having an issue in 3dsMax 2012 with Physx and concave mesh types not simulating properly. I have tried in both 2.91.10904 and 3.00.01116 to create dynamic rigidbody objects (chain links) with concave set as mesh type. I have regenerated the meshes and the collision seems to be fine on the models. However,…
Hello all! been working away on this for a while. Just starting to add foliage today. hopefully wont need to LOD it too much, the vines are currently too high poly by game standards without LODs... this more or less my first attempt at an off-realism foliage. (done stylised before) Edit: Final video link…
Hello, my name is Niko I am an experienced 3D artist proficient in creation of 3D stylized hand painted environment assets as well low poly environment asset pieces (props, objects etc.) I am also familiar with PBR pipeline Possessing more than four years as 3D game artist, I have been working on some titles such as retro…