if anyone here uses vray, do you know why the plane light makes a shadow when it is turned vertical and near say a ceiling in a room? any insights would be appreciated
i'm working on a project and really just need to know yes or no. is it reasonably possible to have max script look at an object and have it create a xml text file with the locations of the vertices of the object.?
So why not model the thing instead of using map? Doesnt it generate the vertices in rendering or real time? Is it THAT profitable in terms of memory? Or do they use it only in specific scenarios?what are these?
Hi! The way I handle mirrored parts, is to bake with to game mesh (mirrored geo, UVs of mirrored parts offset, vertices at mirror axis merged + vertex normals averaged). This way there is no potential shading difference between mesh that's baked to and game mesh.