Yes, but in your example steps, step 3 is apply Turbochamfer. Just clarifying so the OP isn't confused. Also, @wisegold when using chamfer/turbosmooth mod combo, sometimes the standard chamfer will give better results than quad default. Especially for those nice, soft baking bevels.
Content sprint part 1 & 2! Did 4 armor sets total, they are actually all textured already and 1 already working in-game, but I'll show the process step by step in parts :) This is the second model I made. Tomorrow I'll post the other 2 models and the basic colour block in.
Its looking good. I don't know how true you want to stay to the reference, but a lot of the steps in the reference have chunks taken out at the bottom and you have scratches; at the very least, I'd try to take out a chunk or two here and there on the steps to make it look more damaged.
@Daew thanks you :) @Sntinel Thanks! I did the whole low poly with the Zsphere, Edit topology method on Zbrush. I'll try and do a step by step of the process if I have time to help out. @Slosh thank you! and thanks for the suggestion, Ill give it another revision and try to improve on that.
I actually never really use black at the beginning - only at the end for the finishing touches. I prefer often the additive painting mechanic in which you start with the brighter colors first especially for the base or grid constructs. The the more and more things evolve I add step by step more contrast.
I`m working on a Level where certain area`s of the Terrain is covered in Grass, but i`ve got some pretty low FPS (24) because i dont have any LOD`s for my grass. Can anyone tell me step bye step what i got to do for creating these LOD`s in 3ds-Max ? Thanks
I am trying to model a detailed gaming mouse but can't find many tutorial specific to gaming style mouses only basic yet these techniques don't have the effect I want to achieve and wondering if anyone can help me with any tutorials, information, step by steps, methods and techniques so I can create a realistic gaming…
Does anyone have a DDS exporter plugin that will allow you to keep layers when exporting a DDS from photoshop? The Nvidia one Im using requires me to flatten the image before exporting each time. I always step back up the history, which is doable obviously, but if I could skip this step with a properly featured plugin…
Hey guys! "Wasp" was inspired by an artwork created by Ian Mcque. Since the concept itself doesn't have an environment or story, I've decided to envision this hovercraft and his owner in a post apocalyptic world. If anybody is interested in the process, I wrote a tutorial explaining step by step!…
@OvidiusTiberius, I just tested your steps and can reproduce it. I suspected that not cleaning up the bonustools ribbon stuff was the culprit. All you need to do is reapply a material to the mesh; the combine step gives a bad material connection. (all the faces are assigned to the shading engine instead of the object…