Her favorite perch had crumbled today. She stood at the edge of the cliff face and glared at the empty space before her. The Avarosan Tribe below were busy hatching down houses and moving food indoors in preparation of the coming storm. As the self-appointed protector of the Freljord, she chose to watch over the camp from…
I thought it might be a good idea to "quickly" rework my old high-poly katana and create a nice textured low-poly (not that low) from it. First thing I learned was that reworking old stuff is NOT much fun and probably it wouldn't have taken much longer to just create the whole thing from the scratch again. :smiley: I want…
Hey guys, I was hoping someone here could maybe show me some tutorials on creating rope, chains or wires in the UDK. The udk forums are really slow to get a response, and I find pc's forumers much more willing to help beyond a one line answer. I'm making telephone poles and I'm going to need to put some wires in there.
Hi everyone, I am currently developiong a multi player, 3d space shooter in flash, a dev video can be found here: [ame] http://www.youtube.com/watch?v=Flek-19aqJU[/ame] I have created a sky box that I am happy with, I replaced a test one but discovered that it was much more realistic looking than my original one i'd…
I am from a forum called Mario Fan Game Gamily (MFGG) and am currently starting up a project based on a game idea of mine. All we need is a good modeler, who can create 3D Low Poly models similiar to that of a Nintendo DS game. Whoever wants to help must be able to work well with anime-like designs and can also be able to…
@Eric, let me ask you. Looking at professional websites, I don't see a lot of folks showing off texture flats individually. Full texture flats seems to be more prominently displayed (and relevant) on sites like Polycount; where artists are learning from each other. More often, I see professionals display their textures…
So, I don't work too much with high poly/normal mapped stuff at work, but this one project I've made a high poly model and a low poly to project for the maps. Right now I'm having trouble rendering to texture an Ambient Occlusion from the High Poly to the Low Poly. Here's the problem...…
Decided to showcase Akali as my splash art idea however I do not want to go for the modern day clothing snow down idea with ice picks; not as interesting to me. Here is a page of my reference board! :D
Anyway, if any of you a headed into town for the show or pre-party - I doubt the beer is free, or indeed entry to the show, but if you have those two basics covered... Sorry Lamont, I do know some cheap hotels though if you have a few yen to spare.
Zbrush gets really slow and model is hard to handle when it consists of tons of small details, not long ago I tried converting my DW4 entry to printable shape but gave up at 30%. yeah it's a rough recreation of MP7 SMG this shit on her arm is a bow mount, hard to explain how it works, I'll show once I'm done with it