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Low poly ship texturing tutorial??

Hi everyone,

I am currently developiong a multi player, 3d space shooter in flash, a dev video can be found here: [ame]http://www.youtube.com/watch?v=Flek-19aqJU[/ame]

I have created a sky box that I am happy with, I replaced a test one but discovered that it was much more realistic looking than my original one i'd sourced.

I have a low poly ship that I modeled in blender and now that the sky box is updated I would like to improve the textures and/or ship design to better suit the new environment. Anyway, I was wondering if there are any good low poly tutorials that outline the concept of texturing very low poly ships to make them look realistic. The ship is the one the video passes at 0:48 - 0:53.

You can also see a render of the low poly ship at one of my blog posts:
http://tileengine.blogspot.com/2010/04/sharp-shooter.html

My aim is to make it look much more realistic against the higher quality sky box.

Many thanks

RipX

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