Hey Guys! I'm John, one of three developers at White Lotus Interactive. We've been hard at work on our first title - XING: The Land Beyond. While visiting GDC this week we were directed to the polycount meetup and met some members there. Although all three of us are totally guilty of lurking on the forums, I was finally…
Project Description: Son of Nor is a Multiplayer Cooper Action RPG, which is situated in a desert world. The player takes over the role of a human mage, who has to defend his people against the overpowered Sarahul Empire. As a mage there are 3 types of magic at your disposal: terraforming, telekinesis and spells.…
**update** dado and I have finaly got our Juan the lucha finalized he's just gotta color the big guy and get some orhtos and the modeling on him will be started. **update** coder found more efficent way of doing movement is reworking the system should have progress soon Dado Almeida has joined on with concept work and is…
The Shattered Society team is currently looking for additional team members. As you can see from the images below, we already have a fair amount of weapon models done. Since there are a lot of models not skinned or animated, we are still in need for weapon- and player modelers, skinners and animators. Next to these, we are…
Hello. The Shattered Society team is currently looking for additional team members. We are currently in need of a programmer, an animator who has experience animating player models, and a weapon skinner, all preferably with previous Source experience. We are also taking in people for other positions, but these three are…
Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…
Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…