Interesting creature, very nice idea of a mobile lookout tower. My first impression was that the human is a fisherman and the creature was trained to take him into deeper parts of the ocean where he could catch rare deep water fish, and he's not in danger of being capsized by a wave. Then I looked again and noticed the…
[ QUOTE ] This is such a simple question and people look at it as a hard one. i am a noob and i just want a quick overview on the process of translating 3d models into a game engine. most people i am sure some have a preferred game engine to work on and 3d programs. i simply want to ask how the process works. to sad though…
Hello, Firstly let me say that you have some very nice art on your portfolio. I am sure you must have tried before, but may I encourage you to look for work with small studios and indie developers. You have some nice looking 2d characters, could I just encourage you to focus and them and maybe just learn how to animate…
Pretty damn awesome, even if it's just evidence for something most scientists/scifi authors/nerds have known must be true for decades, but only lacked proof of.
So, this can get a bit more complex than you probably need at the moment. I will explain some basics and a bit more... advanced I suppose. Most if not all objects in a game will have two UV sets. What are these UV sets?* UV set one = This is your diffuse map/albedo map UVs. Here all the UVs that will display your textures…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
What kind of work are yo looking for? Most of your portfolio does not look game res, so I was just wondering. The Putin piece is pretty weak and should definitely removed. You have dates on all of your pages - you shouldn't have anything from 2010 or 2011 on there. Your portfolio should represent your current skill level…
Overall its coming along pretty well. Here are my crits, though: Seems like her nipples got the most definition on the entire model. Can't exactly tell from the angle, but it looks like there's some funky bumps going on in her ass-cheek. The structure of the wings seems a bit odd, but could just be the awkward pose you…
Thanks for that link BradMyers82, I think that's the best most simple tutorial out there for explaining normals. Still seems an little alien to me but getting there. Started normal baking today with part of the seat. So as it stands this would be the final piece minus the zbrush work, my plan is to only do deco stuff in…
while I am not a character artist, I somewhat doubt that you put "life / emotion" into every character, there surely are NPCs / enemys which simply have to be done for the sake of it. Just thinking of the countless soldiers that are dying in most games. They can be compared to the general buildings/scenery you walk by…