====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
Another idea for the idea bucket. 4 legged friends. Item for heros that either walk on 4 legs, or use a mount that has 4 legs. Also maybe a more broad category, Workshop Least picked. Pool of 5-10 heros with the least amount of items in workshop/ dota store
We're 3D students and we decided to take part in this contest. Our idea is based on a cyberpunk universe and the "throne room" of the mega-corporation's head. The main idea behind this was to have something that deals with the opposition. Opposition between the clean aspect of a dominating mega corporation and the harsh…
Hey artists! We have a done a lot of posts before but the applications were not so useful for us so in this post we will be clearer about what we want and ONLY apply if you can make the exact quality we show here. We need artists for long term work. - You need to understand modeling miniatures for 3D printing 110%. - You…
Concerning the simpler chair: Aside from breaking the mesh up as suggested, I'd like to chime in and say to keep a close eye on the reference images when you're modeling something from them. Particularly the placement of the screws on the legs (both their height and which side of the legs they're found on), and the length…
swordslayer (Vojtěch Čada) created this MCG 'inset by smoothing group' modifier which works for 2017+ Here is the facebook post where i requested the MCG and where Vojtěch posted it. https://www.facebook.com/groups/1611269852441897/permalink/1796677843901096/ needs a 'welder' modifier above the inset but works great.…
Are those tiled pieced merged together or did you just combine them (border vertices not merged as one). This will mess up your smoothing,, at least this is the case for maya. Try merging them and reset the smoothing. Edit: Is that your normals showing in the screenshot, or your mesh without the normals. Did you have…
There was some one making her head, are they still? I decided my legs(of the model) looked pudgy[DISCARD THE LEGS] so im gonna start with the torso, it looks fun, legs can be last now. I havn't worked on much anything for the past week, thanksgiving and ff7 (soo long 27 hours on it so far in three weeks) and second disc
The front shoulder looks really awkward to me, as if he's going to fall forward. Also the front and rear legs are almost the same size, where as usually the front leg is noticeably smaller than the rear. The front shoulder looks sort of odd and bulky. But other than the front leg, this is going along great :]
The grooves on the gorgon mags are much more rounded and less chiseled. Looks like you are missing the guard over the mags as well, and the locust symbol needs to be a bit more pronounced. I would bake the mag grooves into the LP as well, but leaving the geo would not be that bad. Good choice for a gun, looks great!