Torso and hip looks a lot better now. But eventhough you tried to fix the "saggyness" it now looks a bit too far pushed up. Actually if you want to keep the big breast what about changing the design to a 'not two seperated breast' concept? Your concept kinda looks like that too. Concerning the haircut... well I was simply…
Hello interested person, I'm looking for a 3D animator to work part-time to full time on a new game from Two-Piece Games called Melee Masters. Before reading further, keep in mind this will be a medium to long term project. So a little about the game. Melee Masters is a platform based competitive classic/fantasy themed…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
Here is a scene I am working.... Today I was doing the conduit cables for the lights... I have made similar scenes loads of times before over the last 3/4 years but I havent had any chance to ask questions to professionals. With the lights/signboard and a few other objects in the scene such as the tracks I have unwrapped…
Hey guys, I wanted to say it was a blast reading this thread as we planned things out on our end. The contest is live now. Here's a snippet from the page: Polycount is extremely happy to announce our latest video game art contest: PETROL/BLOOD, sponsored by Quixel and Marmoset! The theme of this contest is simple:…
The very best way?, have someone knowledgeable and physically there to slap your hand when you are making mistakes, essentially a tutor. Chances are you don't have access to one so just watch a bunch of videos on box modeling and edge modeling. I haven't watched one in ages so I can't recommend any but they are easy enough…
Be sure to grab the free DLC Personas from the store! Although keep in mind, they are pretty OP. Lunar Blessing is way too useful. My top 10 would probably be: 1.) Shin Megami Tensei series (it's hard to pick which game is the best, so I'll just say the best titles in my opinion are Persona 3:FES and Nocturne. Almost every…
Solid work! although maybe imo the ornamental etched pistol with attached eotech red dot sight needs slight retouching, I mean high frequency detail/shaped edge wear dosen't need to be applied along every hard edge because seasoned weapon artists especially will definitely notice your 'variable' observation skills?!…
Yeah going from metalness to spec would be easy to automate. Going the other way is more difficult because you need user input (a metalness mask) to be created so it can't be done fully automated. I mean it can, and we actually do this with a Toolbag -> Unreal import plugin we're working on, but the results are imprecise…
I am reading a book called Stop Staring: Facial Modeling and Animation Done Right By Jason Osipa and in the book he creates his blend shapes using both sides of the face at the same time and then after creating his set, he uses this plugin for maya called xyWeightedBlend.mll to create two different blend shapes (one that…