come on guys .. the point system was explained bevore 1. place 10pt -> 10. place 1 pt so: 3dtotal 10 + 7 + 5 = 22 pt polycount 8 + 6 + 2 = 16 pt cgchat 9 pt cgsociety 4 + 3 + 1 = 8 pt edit: this doesn´t explains how a specific entry gets it´s place and i don´t say i like this system
going to be mild here: Congrats on this ambitious adventure. rev10_h26 that start with hiding and them with shields made sense, but then shooting the large plants didn't. However: I want the 16 seconds+ of running in the video (of my life) back, in the 1st video. :( Ps5? wow, the music was fire, if people like this then…
Hello all, I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props. I also want to do some closeups shot of the prop. 16, 24,32 sides and 32 with quad remeshed versiom. What for subdivision should I consider? I also read that bevel/chamfer edges is…
So I'm currently implementing substance workflow at work and my task is to make materials for weapon customization - i.e. dirt/wear/base materials and so on. It will be used on the character screen and should be updated real time. So any tips? So far I only know that uniform color nodes should be as low res as possible (up…
If I have a 2048 map and want a small part to glow, and a small part to have alpha. What is the most efficient way to do it? 1. include alpha in diffuse alpha channel, include glow in normals alpha channel (waste alot of unused texture space) 2. seperate 16 bit, 128x128 texture with glow in one channel and alpha in the…
This is the WIP post for the Transistor Array, I will update this periodically with screenshots. I'm trying to go for an industrial feel, similar to the 'used future' of Alien or Star Wars: The Bizon's round magazine lends itself nicely to all sorts of designs, so I'm going to put a wiring or pipe graphic on it, but I'm…
I have a Radeon R9 280 in my custom built PC but I find rendering animations in Modo quite time consuming I have a complex scene animation and it took me 16 hours to render. Would a Nvidia Quadro K620 render animations faster and be better for 3D modelling applications? I know that the K620 is a budget Quadro card but…
Hello all. I'm a 16 year old (very much so beginner) 3D artist/writer and so I decided I'd start posting some of my work in a sketchbook for critique. I'm just now getting the hang of the basics of modeling in 3ds max, and hoping to learn a lot of the more advanced techniques along the way. So far all I have been good at…
I've created a few of these videos over the past few months (years?). This is my latest working on a level for my Half-Life² mod Off Limits: http://www.youtube.com/v/45U85dI6zjs?fs=1&hl=en_US&rel=0&hd=1&color1=0xe1600f&color2=0xfebd01 More videos can be found here: http://www.wesleytack.com/?cat=16 I hope to have the final…
So I've tried baking with the bevels shader, but I still get bad artifacts on edges and can't figure out why I've tried baking with all shading smooth, the normal map simple wouldn't get any bevel detail, the closest result I got is with autosmooth at 45-60° I've straightened my uvs with textools, it didn't help too much…