So..! I'm working on my first human character model and I would love to get some feedback on my progress!I've only ever modeled two characters previously, a cat:https://www.artstation.com/artwork/8d3vEand a rat:https://www.artstation.com/artwork/OD69w The pipeline right now is to create a highpoly in zBrush, modeling the…
Im looking to get some crits on my WIP of a passion flower. A friend suggested i should try to model and texture one to improve my texturing skills. I never really did any handpainted textures before, so there must be plenty of wrong for you to point out. Some things i already know are terrible wrong, like the terrible uv…
Whilst finding time to work on my BRAWL scene I've also been working on my handpainted texturing lately, trying to add a catalogue of variation to my portfolio as suggested. At the moment they're mostly one plank / brick duplicated, but I'm going to do a few more before attempting a portfolio one, where I'll do 3-4 unique…
ok to start with your site made me want to kill a cow, those wierdass flash gallerys are so damn annoying having that wonky animation of the windows enlarging THEN to dysplay what we want. The thumbnails are too small , and you have images that are very similar in themselves so no need to have two ( like that character…
Still thinking through this. I took a detour to learn Marvelous and used it to redo the comforter and tapestry. I'm not sure about that mannequin. Its story is that it's a junkyard find and I like that it alludes to Rachel's dreams of modeling, but I worry it draws too much attention to itself. I watched a GDC talk about…
Looks purdy! Crits: - I think the texture should be just a little less saturated - A little faked SSS never hurt anyone ;) - Even if you think that a trimmed haircut suits your character, id advise against it. its usually seen as an excuse not to get into hair and alphas in general. As a portfolio piece or a practise…
I get your argument, I just don't see why you insist on repeating so much as I've yet to suggest BPR is more superior to MentalRay/VRay/etc. I've even been agreeing with you for the most part. But what hasn't seemed to click yet is that the end goal is to achieve the final result that the artist wants for the image, which…
AO, ambient occlusion, when 2 object is place together, the space between them will receive less lighting since the 2 object is blocking out the in-direct light created by the environment. Baking it as a texture is to simulate the effect of that with a single image instead of calculating it in real time for game engine.…
Here is my progress so far. My main goal with this challenge is to do everything with little to no photo source for the textures and create all my normal maps and details using only Zbrush. So far the tiling textures have been made using only zbrush and some photoshop filters. The rocks have been made the same way using…
the transition between the grass and the dirt and grass isn't helped by the fact that where your grass planes meet the ground, they stop being seperate blades of grass and just a flat plane of colour with no transparency to seperate the blades of grass. this is making it look like just a plane and making it impossible to…