The policies are just the same, they just changed the PR spokesman. Also, Malcolm Turnbull is in charge of the NBN so he's no better than Abbott in that respect.
In the past I usual have just increased the roughness and changed the color to signify dirt / grunge when texturing, since grunge is not inherently metal would it make sense to reduce the metalness as well? although I have noticed it oddly stands out against metal upon extreme angles, however could that be a more realistic…
Also, that video Jeff posted. Think it's actually some pretty good advice. Caring too much about about being the best and sticking to your exact plan can be poison to people. It almost took me down in January/February. But if you just stop caring, work to be your best, and don't try to fight life so much you can be so much…
Im in need of a specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that blend to soft shadows that quickly blend to a pure white floor? Just like shown in my attachments, especially the first one. Im using 3DS Max + Mental Ray.
MagicPicker, the advanced Adobe Illustrator and Photoshop color wheel-based panel just updated to v5.1! New version improves adjustment to Fill & Stroke colors for vector shapes and text, enhances Tone Lock that lets keep color in the same range, Color Temperature Wheel and K-Lock, that lets keep K value of CMYK on the…
Hello everyone ! I would like to ask you fellow artists on what's the best tutorial or book on your opinion on learning UV unwrapping. I finished college with a diploma in 3D Animation but my professor doesn't want to get asked questions and didn't even teach us more in depth about UV unwrapping. Yes he did taught us about…
oops, I kept thinking I'd try and mess with this one, but I forgot until now. I just checked it out and I guess the big problem is that the context you're using when painting vertex colors can ONLY paint RGB or RGBA. SO if you want this to work out you probably need to create your own context. The trouble is that all the…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
A fun and challenging project, the AKM was modeled (to a certain point) following the "Ultimate Weapon Tutorial" by Tim Bergholz. Seeing the weapons from Metro Exodus inspired me to take it one step further. I tried my best to replicate the real AK and it's functionality. All in all, it was a great learning experience. If…