Ok I need help. the shadows from the foliage seem to be affecting the wrong side of the geometry of the rocks...so it's creating this weird dark spot. UDK isnt treating the rock as two sided...even though it is. I'm not sure how to fix this. So help would be sooo appreciated. What's left: Crates god ray or rays…
I wish the 360 had an option to rotate profiles between controllers, mostly for 'friend' games such as Rock Band and SF4 where people pass stuff around every few matches/songs/rounds. I know SF4 doesn't save win % for local stuff but it would still be a nice option to keep from switching button configs around or like RB,…
awesome, she's really sexy. The rock part is looking really nice as well. I think she could go with some more small close range weapons or accessories, but not too much to detract from the big rock halberd. Maybe like a small axe or sword, or lava grenedes! (but how would you know theres lava in them?..) She must be strong…
A great tool that max has.. and not many people use it.. in fact i bet many think it's pointless and useless :) so they never noticed that it is now slightly broken but still very much usable and in exactly the same way. It takes a few extra words to explain how and why use this instead of WP, but it is much easier to use…
I had last night sculpted 2 rocks and sort of prepared a quick placeholder mockup of the scene.. but my scale was off in some places, and I didn't like how the scene was not looking good if I moved the camera. So after taking a good night sleep, I decided to do it properly, and setup scale first for the foreground…
Bottom line: in this day and age we don't need to upgrade to "insane specs' (tm) to stay on top of things in 3D. I have to know: I once bought a noise-proofed rack from a specialized vendor for a workstation or two I owned. These machines were insufferable to listen to. Cost me high three digits or perhaps early four -…
Hi all, Iv recently moved from UDK to Unity in UDK through the material editor, it was possible to paint meshes with other materials in the editor. for example if i had a rock with the material created for it, then created a panning sand texture, i could blend the sand texture straight onto the rock mesh. Strumpy seems to…
Just released the modular cliff system. An 18 piece collection of large rock formations to easily design cliffs, caves or whatever your level requires. 5 square shaped, 5 oval shaped and 8 flat rocks. All have 360° of usability. Each piece also has 3 materials: gray, desert and brown. As well as a 3 level LOD system. You…
Great start, this already feels well-planned. =) Your references will really pay off once you move into detailing and lighting. Sticking to greybox at this stage is a smart choice, it helps lock in composition and scale before committing to assets and materials.
Edited with more info The new 2023 parametric vertex color tools are amazing for gamedev I can scatter rocks, vertex color their intersections for occlusion, color the rocks by height, add random noises on top for variation, blur them, make them expand and much more. Cut off the borders so its a seamless pattern. You can…