Hey everyone. I'm new to creating materials and game art in general. Also, it's turned out that it's my first thread on Polycount, so I glad to join. A few weeks ago, I started studying material creation in Substance Designer, and I decided to try out Quixel Mixer for elevating my hard skills. I finished my first public…
No, that is for booleans. I mean the 'Plugs' feature of Meshmachine that deforms an object to the surface of the other object and insert the geometry. I know there are some scripts like mesh insert. But they require you to select polygons, I would like to insert the geometry everywhere on the surface like Meshmachine. So…
On some level, at one point there was this thing that we would define as chemistry, and the next moment it was something that we called life. I don't even know if the start of life would be included in the evolution debate. It could be that certain chemical constructs self-organized and combined in an unlikely way with…
A bit of progress in level blockout, but much was experimentation and figuring out what not to do. That's not progress anybody wants to look at but I think it's good to mention and note a few lessons learned. Fighting on several fronts and it feels like too much. Difficult to figure out where to focus. So what is the…
Hi there! I've searched the forums for some guidelines on how to sculpt metals in Zbrush. I'm not very skilled sculpting, and I'm a bit lost on where to start to make metals look like metals. Usually I go with 3dsMax to make hard surfaces, but it doesn't seem feasible for this cartoony/damaged/weary metal cauldron I'm…
I was browsing tutorials when I saw this: http://athey.deviantart.com/#/d4m4pma Is there a feature or tool like this in Maya?It will make moving textured hair clumps around a character's head way easier.I have been wondering if I should learn 3dmax.It seems to be having all the cool stuffs.Like xioul shader,bend…
Hey rallison, The biggest thing that stands out to me is not the pose, but the proportions and shape themes. In your version the arms and legs look like cylinders that taper, as opposed to sharing the anatomy of the piece it covers--the hips should be a bit wider, the calves should have more shape, the forearms look like…
one last thing then I'll get off the whole cat rat thing. A cat running mid stride works for a single render but really was wasted time if thought about in real time. Balancing your time is just as important as texture size and poly count. If this is just a pretty render then forget about poly count, and texture sizes and…