Hello guys, I am a 3D character artist student in my first year of studies. As I don't have so much experience in creating characters--I have created 1 full creature, posed and rendered in marmoset and a bust of the same, also rendered in marmoset. I am having a very hard time trying to orient my workflow. At this moment,…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Description TriCAT
is a market leader in virtual 3D learning and working environments,
virtual classrooms and academy. We set the standard for technological
developments and are constantly working on innovative solutions to
make learning and cooperation economical and sustainable. We
are now seeking a talented,…
Hi there, I'm a lurker than have been around here for a while and I thought that I would post a bit of my progress since I need to get some crits. :) The character is meant to be stylized and a bit cartoony, I'm going to add some clothes so the body detail doesn't really matter, I just detailed it in quickly to get the…
In a last ditch effort to find someone to do this, I have come to beseech the people of Polycount I am looking for someone to do a character render for me of an original character I designed but only from the neck down (no head necessary). I would also like it kept between 14 and possibly 18k polygons if at all possible. I…
Whoa that's an old one ;) We've been just testing Zbrush in production back then, and besides we only had 6 weeks to deliver that 30 seconds, so there was no room for any second thoughts. That Tzeentch champion or whatever relied on displacements mostly, with very little facial animation. Nowadays we go much higher, the…
Lead Character Artist Amazon Game Studios is looking for an experienced 3D artist to join our development team as the Lead Character Artist, to help define, drive, and inspire the visual elements of game development. The perfect candidate will be a master of all aspects of game character art creation, hardworking, a…
Schell Games is currently seeking a talented Technical Artist/Character TD to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and prioritize your workload efficiently. Our ideal…
This tutorial shows how to create a Stylized character and a PBR character: https://cubebrush.co/marketplace?product_id=1jur3a On Youtube he explains the full workflow: Stylized: https://youtu.be/b4CQ99--XAA PBR: https://youtu.be/UcgZcdPHSRI For character sculpting and anatomy I suggest you the tutorials from CGMakers:…