Hey Aaron Dont want to be the bu-man here, but dont do that subject Guy doing this is doing really awesome stuff, but in my opinion this is not one of those. The proportions are very strange and do not have any visual balance, it looks like a random kitbash where function follows form and thats bad design. People looking…
As someone who actually has a say in the hiring of our 3-D artists I'll throw in my two cents. You'll always be overlooked if your not willing to risk almost everything to follow your passions and peruse this career. Almost all the professional artists I know that have made it their career have a personal passion for their…
1. I believe UE4 has vertex painting tools, and if not I'm sure you can find a plugin for free that will do it for you. However, Substance Painter is not a vertex painter, it is a UV painter - the colour data is stored in the UV map's pixels, rather than on the vertices. This means you can have a low poly model (e.g 200…
I'd say nice work, though you should definitely be taking some of those assets and moving on to creating the low poly for them and doing the UV/texturing work, as that's the other half of the job. I agree with taking out "beginner" from your portfolio website header. I also would probably remove how it's currently setup as…
Anything that gets people thinking about science, asking questions and looking for answers is going to be better than what celebrity is naming their kid after obscure fruit or what politician was caught with their hand down someones pants. Part of the reason America is in a new dark age is because people look at science…
I may be the wrong person to give advice since we're at a similar skill level I'd say. But I think our work suffers from similar flaws, and that's the texturing. On your Squig, the tongue, eyes, and the yellow circles on its head look like they should be shinier. I feel like it's skin doesn't have enough small color…
I would say yes. My advice would be to continue to work the lighting gig, and do some sweet enviro work in your spare time to build up a folio. With your lighting skills, you should be able to make your stuff stand out from the crowd if you put your back into it. As a lighter, you know that good lighting can make a simple…
Hi Stephan, This is not a bad first attempt, I can see you've got a decent understanding of the 3D pipeline and software tools. Since you made this for Unreal engine im going to assume you were going for a realistic look. With that said I feel like you could really benefit from looking at some of the pro's work and aiming…
I'd love to see the flats and/or wires for these too! Anyways I know you said you probably won't revisit these, but you've posted them so I might as well give my two cents, mostly nit-picking or personal opinion though -The gem in the first image seems really loosely painted in comparison to the rest of the piece. It kind…
Looks pretty good so far. I've not really got much to add at this stage. I do have an issue with the idea of his weapons though. That welding unit looks like it's gunna be pretty heavy, and typically I'd associate dual-wielding with someone fast and light who's going to be dodging around a fair amount. With that massive…