SuperVillain Studios is looking for artists as we ramp up on production for two original titles! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com Character Animator Requirements: - Ideal candidates have a keen understanding of the…
SuperVillain Studios is looking for artists as we ramp up on production for two original titles! If hanging out with fun people making fun games sounds appealing at all, submit your resume and samples of your work to cglenn@svsgames.com Character Animator Requirements: - Ideal candidates have a keen understanding of the…
Haha, thanks guys!! Drew, you beat me to the punch. I am the newest 3d Artist on the world team for Lego Universe. The only AAA title in Colorado, not bad for the first job me thinks! I am super excited and have been celebrating. I moved to Colorado to get a job with Netdevil, and it finally happened. I am living with two…
Hello! While not new to polycount I am new to posting on the forums and wanted to share my work with all of you! I've been a 3D artist for some years but have always been reluctant to share my work. I know this is really not good for growing and learning so I am trying to branch out as I really want to get better. I really…
Hello Everyone The Game: Elseware Experience is working to a realistic indie third person game named Broken Pieces since several years now. 3D VFX Artist for UE4 Responsibilities: * Create FX for our current gen & next gen console game. Profile: * A portfolio * Experience with real- time VFX. * Experiences with game…
Hello Polycount, For the last few weeks, I have been working on a project with the goal being to recreate one of the Martians from Mars Attacks! in an Overwatch influenced art style. The final product will be a game-ready character model that has been textured, rigged and posed. Currently, I have been working on the high…
I'm currently a student learning how to 3D model/texture for video games. I'm new to polycount, so I figured it's about time I uploaded something. Here's a low poly set of buildings I've been working on from reference. It's still a work in progress, but by the time it's done I hope to have it textured with normal and spec…
Hello everyone, I'm new around here, still trying to improve my 3D modelling skills. So here is my current little project. I've started work on this piece of concept art, I'm trying to keep it simple and by doing so, lowering the polycount a bit. So here is my first block out with the high res model next to it. I plan to…
Hey Polycount, I'm definitely a quieter member here, so forgive me if my question is redundant to an obnoxious extent. I currently am working on some cliff structures. These structures extend from one side to another, but they aren't linear. They bend and shift. They curve around and inside areas. I'm afraid to post…
Hail Polycount gents and ladies, I updated my website and portfolio recently and I'm looking for some honest critiques on both the content and layout of my work. I'm looking for work and am focusing on polishing and adding new pieces to my art. zanedevon.com I'm primarily a 3d character artist, but I also have a background…