hey Low odor, thanks man, I have worked more on the transition from boil to skin and toned down the yellow a bit, but the hoof/flesh gap just ended up looking like dirt so I scrapped it....I think I ran out of talent for that bit :) I think that this might be done texture wise, but would like the opinion of the good people…
I'm slowly Zbrushing props and characters based on the Gigantosaurus TV Series. I do the low-poly retopology as I go along and unwrap / organize all that to make a final big 3D real-time scene : rigged characters + rigged plants + environment. Quiet a lot of work. But that's a fun cartoon exercise ;)
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Visionary VR is seeking a highly experienced rigging artist familiar with bipedal rigging, Mixamo standards, facial rigging and Unity integration. Must, must, must be able to rig for Unity and show examples of Unity-compatible rigs created in the past. Ideally you are located in or near Los Angeles, CA and can work from…
**UPDATE AT BOTTOM** Hi all. Here's a little something I've been working on the past few weeks for one of my class's UT3 level design project. Hopefully I can get him in engine with little to no problems. High poly is almost done, need some tweaks then I'll tackle the low. Enough text. Hope the images aren't too big?…
really like the look and feel of this one, my only crit would be his centre of gravity seems to be off balance to the back, but you can fix that once its rigged. cool stuff!
Hi guys, first post around here. I have a big project on the side I'm working on (I don't have a deadline or anything) and I needed to start doing animations for character rigs. I am currently using Blender, Zbrush and Unreal as my softwares and was wondering if any of you could give me some idea of where to start. (I'm…
3dsmax isn't a big fan of multi branching bone trees or re-linking bones after they've been animated. Mix the two and you're pretty much guaranteed a distaster. BUT dummies are pretty good at straining out those weird bone linking issues. In general any time you have a multi-branching tree you want to link the chains to…
Thanks man. I'm not sure what you wanna know specifically about the pants but it kinda went like this; Extract them from the sculpt and get a nice shape at a low subD level, work the overall shape up the levels so they have a good shape throughout and don't end up looking too blobby. Add some big folds and creases at lower…
Traega Entertainment is looking for an experienced character rigger to bridge the gap between the creative and technical character creation process for new and exciting IPs. As a Character Rigger, your passion for developing creative and functional character rigs is vital to our teams to bring our unique character and…