I also had some Dota 2 concepts too: This little dude is some kind of raptor/lynx hybrid with wings (I think it's cute): And with a possible pattern: I also had an idea for a Windranger bow, based on Eul's Scepter: This is where I am right now: highpoly mesh done, LOD meshes are also done, but I have no idea how to sculpt…
This is the very first wood sculpt I've done, and I'm looking for some feedback on it. I was aiming for a rustic, kind of weathered look that you might find on a farm or holding up a saloon porch. I'm definitely not trying to achieve photorealism, but rather the kind of somewhat stylised look that Ubisoft got with the new…
Mmn. I have trouble weighing in because character artist probably IS riskier (WAY less jobs), and possibly a bit harder. But imho? Your eye for character work is MUCH stronger than your eye for stylized props. Your character work still needs work, but I can see where you're going with it and especially with the priestess…
Thank you Eric! That is genuinely so kind of you to take time out of your day to help improve a random stranger's work. Did you mean add edge loops to the scroll length-wise or rather ones to the spiral of the scroll so it doesn't have as many sharp edges? I hear you about the bricks and kind of agree, just needed to hear…
The entire alien Covenant spaceship had barely any hand painted things on it. I setuped the mari archive allowing texturing it without any brush strokes. The only ones we did was to apply all the stickers and some specific dirt / stains on certain modules at the end of production. Most of the movie it's bare mari…
Hi Polycount! I´m a young GameFX Artist and new at the Industry. I will upgrade my skills for creating VFX Textures. We used a simple GameEngine why i can´t do many with the Shader. Also I will push more over the Texture (and the FX Animation), but i have not really a idea how i can push this Textures. I can use many…
Heya! It's been awhile since I've done some serious hard surface stuff, and I realized I'm super out of practice. So I thought I might share what I'm working on and get some thoughts. I'm curious to hear what workflows/tips might be recommend. I'm unsure of what an effective workflow for something like this might be, so…
just gave a talk at the london games festival. it was very nerve racking, but I did ok. I managed to talk for 45 mins and people seemed kind of interested, but I wish they had asked more questions. bout 20 people there Man i am pleased thats out of the way. The guy who spoke after me was the puppeteer/performance…
I was having this conversation with a friend about the polycount challenge and I just thought it would be a good idea to post it and get other ideas. Me: yeah its why I have faith in polycount Me: they will put some kind of a restriction on what to do so that people just cant submit a model they have worked on for a year.…
Anyone ( know of/ can share ) a directX window/panel plug-in for Maya that supports "active" 3d. yer kung-fu rulez coupon: good for one custom model or script of your choosing. I know it's not everyone's cup of tea... But I have found to support 3d it is best to preview the result in 3d. That involves having to consult the…