i do arch vis for a living these days and looking at the image i can suggest a few things. first drop or severely reduce the bloom/glare. you dont wanna see that it draws your eye unless this is a very conceptually stylized image id strongly suggest removing it. it would seem theres window coming from behind u, have the…
Hey there, you gotta <IMG> the image file, not the link to the site of the image. You can simply Right Click your image, Copy Image URL, paste into <IMG> tag.
Does anyone have any resources on how edge loops should look when smoothened? I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that, so where can I learn what topology is normal when doing SubD? edit: Here is another image of the model from the front,…
https://www.google.com/search?q=hilltop+tower+fantasy&tbm=isch Whenever I'm stalling on ideas, I just start tweaking search params, and digging around. Yandex is also nice with their "Similar" button underneath each image.…
Welcome to Polycount! :) You can post images by uploading them to any hosting service, and then linking them or embedding them with IMG tags in a post. Attachments are not enabled, sorry.
@fabi_G Thank you for your insightful critique. Actually, I did not place the reference image first. I just wanted to see how things would look with a little ivy. I absolutely didn't work correctly there because I planned to fix those later; that's some sort of laziness on my part. However, the idea of using a human to…
Hello all, found some sweet warhammer concepts from warhammer online so decided to model one to take my mind off texturing road surfaces! Its quite hi ish poly at the moment but i'll reduce it as i UV/texture it. Anyway, crits and comments are appreciated! [/image] [/image] [/image] [/image]
Looks cool. I fixed that image for you. On imageshack, right-click on the image and a url will pop up; this is the url you should use for the embedded image. <removed image to give the op control>
****LATEST**** So, I spent way too long than i dare admit to get to this stage. Stopped/started, kept chipping away little by little when i had time and/or motivation. Went through various sculpting materials too throughout sculpting before i finally ended up back at zbrush's standard 'basic material'. Is there a defacto…
Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…