LEAD ANIMATOR Job Description REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a Lead Animator to join our team on our next ground breaking title, the MMOG, APB: www.apb.com Responsibilities * Realising the Art Vision in APB through the aesthetic and technical standards of the animation * Oversees…
TECHNICAL ARTIST Emeryville CA Position Purpose: The primary role of this position is to rig high quality character assets and put them into the game. The Technical Artist will also serve as a bridge between Artists and Engineers to troubleshoot problems and issues as they arise. REQUIREMENTS Prep character models for…
DKP Miniatures is looking for a concept artist to design the characters of the game. these will be made into printable 3D models. The game is sci-fi and includes human-alien-mutations, cybernetics, and a mix thereof. Revenue sharing from the game is available. This will first go to Kickstarter and then be sold on 3D…
Hi ppl , I would like to write a python tool that does something with all material expressions inside of a given material. I have some issues with two material expressions: * Named Reroutes * Material Functions Named Reroutes are particular annoying, because the team is using them a lot. My script currently runs…
Hi, A couple of weeks ago whilst experimenting with DDO I discovered its png exporter had two major failings. Firstly it does not include the relevant alpha channel data (e.g. gloss in a spec/gloss map), such data is just missing from the exported file, but is included in say tga. Secondly it ignored png's lossless…
Hi portfolio https://www.artstation.com/offtop https://sketchfab.com/imitate/models Cool modeler and animator at your service, can support a wide variety of styles Also embedding models into a game engine, have basic knowledge of scripting in Unity my rate is 14 $ / hour Sorry, i live in russia so i am considering crypto…
You've got some pretty nice stuff on there, but the biggest hurdle I can see right now is that I have no idea of what you actually want to do from just looking at the portfolio pages. From the bio page I can see that you want to make handpainted textures and design characters, but I think you need to show that more clearly…
It is not a 'nanny mentality' but a security necessarity... but I guess that are just fundamentally different concepts of how an OS should be designed. And configuration isn't really needed, everything is configurated automaticly more or less (concerning the hardware), and where it isn't there are graphical configuration…
Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…
I've posted about this in a couple of other places, thought I'd do a similar post here given all the artists here. So I'm struggling with the art style for our game. We are a very experienced tiny team that is very tech heavy atm, the game is in the mmo genre. I really want to make a flat shaded/stylized look work. But…