Realtime Worlds - Lead Animator
LEAD ANIMATOR
Job Description
REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a Lead Animator to join our team on our next ground breaking title, the MMOG, APB: www.apb.com
Responsibilities
- Realising the Art Vision in APB through the aesthetic and technical standards of the animation
- Oversees the work of the Animation Team on a daily basis, communicating the art direction and giving constructive feedback
- Making sure that the animations are visually and functionally consistent with the rest of the game visuals
- Understands and communicates a strong knowledge of innovative game production technologies and techniques
- Responsible for the productivity of the APB Animation Team and the functionality and quality of all assets produced by them
- Must work with the technical team to develop the technology and systems design for animation related tools and systems
- Responsible for recruiting, scheduling and managing the APB Animation Team
- Supervises regular team meetings
- Works with the Lead Artist in the planning, organisation, scheduling and management of any third party animation pipeline - such as motion capture
Support and report to the Lead Artist regarding all above responsibilities.
Experience Required
- At least 5 years experience in the industry (preferred, but slightly less experience will be acceptable)
- At least 2 years experience as a Senior Animator
- At least 2 published games under belt
- Experience as a Developer for more than one platform would be desirable but not a must
- At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
- At least 4 years experience with industry standard 3-D (3D Studio Max and Character Studio preferable but Maya acceptable)
Knowledge/Skills Required
[*]Must have excellent understanding of the processes of concepts, design, modelling, texturing and animation in games, preferably for multiple platforms
[*]Must be excellent problem solver with a very good understanding of the latest game processes and art techniques
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Must be a good communicator both internally with entire team and externally with publishers and other departments, etc
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Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist
[*]
Must be highly organised and be capable of producing and maintaining accurate project schedules
[*]
Must be pro-active in the solving of art-related problems for the game
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Must be highly motivated and able to motivate other individuals
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Must be able to work well within a team
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Should Ideally have an active interest in video games If you are interested in this position, please send your CV and portfolio along with any current package details to: jobs@realtimeworlds.com and include Lead Animator in the subject line.
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