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Realtime Worlds - Lead Animator

LEAD ANIMATOR


Job Description

REALTIME WORLDS – creators of the no.1 hit game CRACKDOWN, are looking for a Lead Animator to join our team on our next ground breaking title, the MMOG, APB: www.apb.com


Responsibilities
  • Realising the Art Vision in APB through the aesthetic and technical standards of the animation
  • Oversees the work of the Animation Team on a daily basis, communicating the art direction and giving constructive feedback
  • Making sure that the animations are visually and functionally consistent with the rest of the game visuals
  • Understands and communicates a strong knowledge of innovative game production technologies and techniques
  • Responsible for the productivity of the APB Animation Team and the functionality and quality of all assets produced by them
  • Must work with the technical team to develop the technology and systems design for animation related tools and systems
  • Responsible for recruiting, scheduling and managing the APB Animation Team
  • Supervises regular team meetings
  • Works with the Lead Artist in the planning, organisation, scheduling and management of any third party animation pipeline - such as motion capture
    Support and report to the Lead Artist regarding all above responsibilities.

Experience Required
  • At least 5 years experience in the industry (preferred, but slightly less experience will be acceptable)
  • At least 2 years experience as a Senior Animator
  • At least 2 published games under belt
  • Experience as a Developer for more than one platform would be desirable but not a must
  • At least 4 years experience with industry standard 2-D package (e.g. Photoshop)
  • At least 4 years experience with industry standard 3-D (3D Studio Max and Character Studio preferable but Maya acceptable)

Knowledge/Skills Required

    [*]Must have excellent understanding of the processes of concepts, design, modelling, texturing and animation in games, preferably for multiple platforms
    [*]
    Must be excellent problem solver with a very good understanding of the latest game processes and art techniques
    [*]Must be a good communicator both internally with entire team and externally with publishers and other departments, etc
    [*]Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist
    [*]Must be highly organised and be capable of producing and maintaining accurate project schedules
    [*]Must be pro-active in the solving of art-related problems for the game
    [*]Must be highly motivated and able to motivate other individuals
    [*]Must be able to work well within a team
    [*]Should Ideally have an active interest in video games
    If you are interested in this position, please send your CV and portfolio along with any current package details to: jobs@realtimeworlds.com and include “Lead Animator” in the subject line.
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