In the previous Maya, the Viewcube's predeccessor would allow you to orient the view as a clone of an orthographic view. This was particularly handy for the bottom, back, and left views. Now, the Viewcube just re-orients the camera but does not enter an ortho view. Does anyone know how to revert to this previous behavior?
July 2014 (CE3 2014 Demo) August 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder…
Welcome to the Monthly Noob Challenge April 2014 (17)! I'm testing out a secondary prop challenge for the month! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate…
hey guys, Just thought I'd pimp the upcoming local Siggraph presentation: Designing Assassins Creed 2 ,coming up on may 18th. "During the production of Assassin's Creed II, the design team faced the challenges of an enormous scope, one of the biggest development teams ever assembled and a limited time frame. This talk is…
Welcome to our Dota 2 Monthly Community Competition #18 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: KNIGHTS And we are going to have then…
Hello. This my recent project for job portfolio. :-) This is my reference art: Reference modeling: https://www.youtube.com/watch?v=2z6GunNKpSI This is so far what I've done: This is not done yet. However, I would like to upload all of process for the future students' sake. :-)
Since the release of the first cinematic trailer in Nov 7 2014, I fell in love with Overwatch. Recently I’ve been playing and studying a lot of it and decided to do my own skin for one of my favorite characters: Widowmaker. Inspired by the amazing concept artist Kelvin Chan I decided to take one of his pieces and give it a…
@Ruz - Here's my take on the matter, I am more aligned with @Alex_J on the overall evaluation of your PPR (profile, portfolio, review) since I have experienced that first hand in the industry and the hiring process doesn't always have reviewers seeing it as "The portfolio speaks for the artist" Like this,…
Rebel Camp Games originally started with me as a solo developer working on the Hack and Slash Action RPG Emberheart. After a year or so, I realized the scope of such a project was too big to handle alone so I put the project on hold. I started on a survival hunting/archery game called Forests of Augusta. After 4 months of…
I am currently looking to hook up with a character artist to build two base meshes from scratch for work in a game engine like Unity. The male and female will be nude with correct anatomy (nipples, vagina, anus, and penis). It is imperative that the characters have extremely flexible topology for animation and bodytype…