So I guess first of all some reference picture and stuff: 3D models: http://www.lolking.net/models/?champion=7 http://www.lolking.net/models/?champion=59& Riot's splash art: Some pose ideas: And some mirror stock photos by senshistock:…
Copy pasted from a couple of older threads so I don't know if this will work with newer versions of UDK as I haven't used UDK in a while. Try changing the Indirect Normal Influence Boost from 0.3 to 0. View -> World Properties -> Lightmass -> Lightmass Settings -> Indirect Normal Influence Boost Then re-build the lighting.…
Some interesting tidbits, http://kotaku.com/the-last-months-of-lucasarts-472038151 It sounds like First Assault and Battlefront III are the early front runners to have been picked up by EA, that video footage is interesting.…
Hey man, great start! I left some syncsketch notes / drawings but here's the summary: The main feedback point from me would be the pose she's in when she points the gun. Maybe try having a more dynamic side-on pose. So arm straight, upper body twisted, head down and looking at the target. Also she moves into that pose…
hey man, nice work you got here, I really like that last image of the small compund area. I think you can add more details here and there specially inside the train(second last image), the lighting inside can also use more work. but nice work over all. Just needs more debri and set-dressing and it can be awesome. this is…
Definitely one of the topics that gets rehashed a lot, there's a ton of good advice out there already about this topic. Your portfolio repels jobs and 100 things every game student should now (it's not just about branding, but there's a ton of good related general advice). A lot of things in this video are a bit too…
I'll get those screen caps tomorrow morning (it's 0013 now). I apologize for the renders on black, I didn't know the etiquette on posting shots. My bad. I'll work on nixing some of the noise too, though I want to leave some so it fits with his environment - we want to have a very gritty game. Something like Condemned…
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We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset. We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…