You could have a dynamic 1d texture storing the character locations relative to the player, and then loop through them so the interaction logic works on all of the characters. Why 1d texture and a loop? because you don't want to hand place the logic with nodes 500 times and because a 1d texture is an effective way to store…
On ave, the percentage of modelers to the entire studio is very low. And most studios aren't 500 people. They will be MUCH smaller...even the larger ones. Maybe teams like Ubisoft and Rockstar would have that many between multiple studios. A lot of places quote larger staff numbers because of the amount of outsource groups…
I did some optimization on my site. And... from my end I am seeing a 4-500% increase in loading time which has me thrilled. GoDaddy did message me back and say they were having difficulties, but nothing that would slow my site down. So I went back and tweaked some java script and I think I fixed it. If someone could test I…
Hardware wise how is that possible? I thought the overwhelming majority of benefits come from the CPU itself and not the motherboard? Also, I noticed the price drop on the 1800x is $175 cheaper on Newegg, why would the new Ryzen 2700x be only maybe 10% faster for more than likely $500? Price to performance unless the new…
WIP2: https://www.youtube.com/watch?v=kumzEspUF2Y I went ahead by adding a bloom effect from the Unity Post Processing Stack. This made the whole thing look 500% better. For anyone wondering how I made the animated textures, I used ShaderForge and UV Mapping. One example would be the mark in the middle while the explosion…
I have been pondering for a while to make an old Vespa to place within my scene; to possible resting against the wall in the foreground. Here's what I have been on with today. Hope to put some time in to create a nice model so it may be able to stand as a portfolio piece too :)…
figure i'd get on the low-poly band wagon and bust out some characters... i chose kain from the LOK series.. always been one of my favorite series..here's progress Shot at 2007-07-29 and an update to my dorf model Shot at 2007-07-29 acutally.. the figures are about half the polys as what it says.. kain is a lil over 500…
To be frank, if your work currently looks like that and you need us to guide you through modeling a pretty simple human... I don't think you're ready to work at GameLoft. That said, here are some posts (from the aforementioned LOWPOLY thread) with wireframes of lowpoly females to help you get better: Left 4 Dead Zoey,…
this is actually quite impressive. nicely done Pixologic. as for Mudbox, its retopo is quite messy as far as i have noticed. it needs lot of guide curves and often symmetry is resolved really poorly in mudbox. yea, but i bought zbrush 2 for $500 and have been getting free upgrades since. for Mudbox, so far i spent $1050…
Ok so I ended up getting one tonight. Ordered it. I got the older 15" model. It hasn't been used. Only opened to verify the contents, etc. It was a gift I guess that the guy never used and decided to finally sell after collecting dust for a while. So I got it at a very awesome deal of just over 500 bucks. So to me that is…