hello guys iam trying to make fur and hair for games , i used z brush for that (fibermesh) and it didnt work quite well iam taking this example thanks guys hope u help me
Does anyone know how animated textures work in game engines? for example some games handle a character blinking with an animated texture. Kingdom Hearts did this for lip sync.Is there a way to simulate this in Max? Thanks
I'm trying to set up megascans ground materials in maya with Prman as the render engine but I can't get it to look like the example can someone please help me Thanks in advance
Anyone willing to share tips and tricks for when you're working to replicate a likeness, be it from a concept or real-life example? Wouldn't mind some tips towards this sort of stuff.
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…