Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Good variation. Unique designs. A character artist usually now can work without A-Poses, so this isn't a problem. Depending on who you work with, I notice the back side is often not designed. 3D artists will need to design those on the fly, which basically depends on the 3D artist's design skills. It doesn't work with…