Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Yeah, I think teaming up is a good idea, but I would put choosing an indie co-dev at one step below picking a wife in terms of seriousness. You want that person to be badass and rock solid, and to be amazing at the things you're terrible at. I think it's totally possible to start small. When building an audience, you can…
So. Those fantasy weapons are a pretty good choice for starting, because usually they aren't too complex. Do this: Method/Style 1 - Highpoly->lowpoly->baking normal and other maps 1. Make basemesh in your modeling software (Maya in your case) - Model the forms, separate the parts that should be separated. Like if it would…
I have some thoughts regarding this that I just kinda feel like writing out, and polycount seems as good a place as any to do so. This is gonna be kinda long and rambling and I'll apologize for that up front, just feel like writing it. Picking this thread as I find @pior 's comic link as a particularly up-to-date example,…
Wow... Thanks guys! Really glad you like it! teaandcigarettes - I really wish I had been given more time to do angled pieces. I had to meet a dead line and was only required to create a certain number of pieces. So anything extra was at my own expense. I do agree though that everything is a bit too square feeling. Though…
[ QUOTE ] yeah, dfacto, makes a "crapload of sense" that you'd try to sell sex games to kids who aren't able to legally purchase them. Good luck to you and Indian_boy selling sex games to 7 year olds, you marketing geniuses [/ QUOTE ] No, I'd sell normal games to 7-17 year olds. With sex games you would lose that market…
So I figured I'd write a bit of a Adapt wrap up/journal for people who couldn't attend, so here it is. The Weekend before Adapt On Thursday I caught a ride up to Calgary where I flew out to Montreal arriving a few days early to explore and be a tourist for a while. I got in Friday morning at 7:30 and had to make my way up…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…