Hi everyone!I started working on a new character and wanted to post in here to show progression and see if anyone has some critiques. The goal for this is to create a game ready Fortnite style character based on real life reference. So far I have everything blocked out and I've started adding in some detail. I'm still…
Hey, I've been working on this little environment piece since last week and i really hope I can finish it at the end of this week. (Concept not by me) It would be great if anyone could help me, by figuring out how to do the plants behind the tree house.... Should i only use planes for it or use more geometry? I'm planning…
I'm sure you guys have already heard about these guys, they have that famous FPS creator engine that lets you make FPS games without any coding (custom dynamic scripts makes everything like pointing and clicking.) What are your thoughts on engines like these? Are they a good thing? Should they implement these in schools…
Hey, so I discovered this cool japanese site, Waifu2X which is intended to upscale anime images but it works great on anything else. It uses a neural network and the technology is really promising Im working on some showcase stuff but all my weapon sprites are only 425x115 and re-rendering them all would be a huge effort,…
Vision Games is looking for [freelance] talent! Want to work with an up and coming indie video game studio on their debut game? Our talented and friendly team are looking for a 3D Character Animator to join us on a freelance, remote basis. 3D Character Animator •Must have a portfolio showcasing past animation work •Animate…
Hi Polycount, I'm in the process of creating a showcase for an engine that I'm working with, and while the technology is high quality, I have limited resources to create high quality artwork. I presume there exists high quality game-ready artwork that has an open license, and credit would be given according to whichever…
Hey guys hope this is the right place to ask this but I'm looking to start using Quixel for all my personal projects that will be showcased in ue4 and I'd also like to use sketchfab. My question is, What is the benefits of using a metalness workflow over spec and vice versa? Is there a better work flow to use to display my…
Ok, as suggested, I'm taking a break from that large mess that was my box lift animation... to something more quick and fun!! :) A wall-jumping animation! This is the first pass, most keys and breakdowns are in (might still need a few more breakdowns). Before I go further into tweaking it (as I have a bad habit of doing),…
Hello everyone! My name is Michael Clarke (aka Xynode). I haven't posted on Polycount before since I have been very slack and not managed to reach out as of yet. But that's about to change. I would love to get some opinions and perhaps give some back in return as well as showcase my art from time to time between projects.…
So i started this vehicle about 3 weeks ago. Been working on it while working on my Colonial 1776 level. Finished them both this week. :D here's the high poly for this guy, the low poly is done with AO and Normal maps but i wont be showing those yet (i had to showcase this today and didnt have time to render full 4k…