Hey guys hope this is the right place to ask this but I'm looking to start using Quixel for all my personal projects that will be showcased in ue4 and I'd also like to use sketchfab.
My question is, What is the benefits of using a metalness workflow over spec and vice versa? Is there a better work flow to use to display my work in ue4 and on sketchfab? I have dont some research and think I understand the differences between each one but I'm just not sure which workflow to adapt, so if anyone can help or point me in the right direction that would be fab!
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