So i started this vehicle about 3 weeks ago. Been working on it while working on my Colonial 1776 level. Finished them both this week.
here's the high poly for this guy, the low poly is done with AO and Normal maps but i wont be showing those yet (i had to showcase this today and didnt have time to render full 4k textures like i wanted.. so ill do that on my own time). As always, crits are welcome.
based on reference below:
http://www.sc2blog.com/wp-content/uploads/2007/08/ss41.jpg
Replies
design is a bit MASK if you remember, but next gen, nice work
is it front heavy?
This one has object space normals checked off in marmoset. i know its not typically a good thing to use on something that will move, but i think its fine for now.
Bevel the edges where you can afford it, at the very least try splitting the hard edges UV's.
Looks like you might have some missed ray passes as well so you might want to push the cage a little more.
Cool vehicle though.