Hi Polycount Members,<br> This is a post that has been long overdue, as our team has been in need of new members for a long time now.<br> <br> We are offering post-game compensation.<br> <br> <img alt="cropped-cropped-cropped-comet12png"…
Happy New Year everyone! Hope you all had a wonderful time over the holidays. Welcome to the 94th edition of the Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open…
Aw, man. I heard the news. That's unfortunate. Well, there's no point in throwing away all this work I've done. Might as well finish it right? @GOBEE: Thanks for telling me the news. Also, thanks for the complements! @Pinuja: Haha! I guess I should be happy I might've managed to turn someone into an environment artist.…
CLOSED. Thank you for every applicant's time and efforts. At this point we have decided on an artist to work with. --- We are in early stages of developing our VR game Eye of the Temple. We are seeking a concept artist who can create sheets for several props to replace current placeholders as well as a few paintover color…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Well, your last post is a relief...applying with that will prob not get you far. I realize that is harsh but it is the reality. You need a lot more assets. judging from what you have now, I would make at least 2-3 high level assets...just go realistic. You could do like 2 super realistic props and 1 stylized hand painted…
Cool scene! lots of fun detail on the props and you've clearly put a lot of time into this! The water drops on the windows are really nice, I can imagine some cool exterior lights coming through them, I would start the lighting from scratch, I can barely see AO or shadows, as the other guys have mentioned. Start by adding…
I only really export/import .obj files in and out of max, but I'm growing tired of having to scroll down the drop-down list to find obj everytime. Is there a way of bumping obj files to the top of the drop down list?
It actually depends on what your target is. This concept art is from a videogame, and given the size of the object it would never require that many texture sets, even if it was a hero prop game asset. If it was for a vfx it might be acceptable for very high detailed closeups. As a game prop I would imagine the lead to ask…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.