I found 2 good tutorials on this that explain it with images Jonathan Rush Ancient-Pig's basic deformation tutorial Ben Mathis (poopinmymouth) Limb Deformation tutorial But then I saw something on these forums that had these 2 pictures Spacey's post on polycount pnyx's post on polycount That last example with the purple…
Hi guys! Been a while since I have been apart of a forum, I used to post a lot back on blender artists when I was learning and I always found that it helped me rapidly grow and was a huge help in my learning process. I Then went and studied and with the short deadlines I found it hard to post up on forums because often by…
Hello Everyone! This is my very first post on polycount and I can't wait to see how this goes. I am currently working on the Blizzard student art contest and here are some of the stuff I have. This has been a big learning process, because I have not tried hand painted or low poly stuff in the past. If there are any…
Hey guys! I've been swamped down with uni work over the past few days (you may have seen some of my stuff posted in various places around Polycount), but I've set aside some time this weekend to get my portfolio online. It's my first real attempt at HTML so apologies if it's a little buggy. Do let me know if anything is…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . I have posted here before and our team is almost complete. Our team has been live for a month and half and we have been working hard and created awesome content. We are now looking for a talented members for these positions.…
This is like a great treasure hunt :) You're using this tutorial: [ame=" https://www.youtube.com/watch?v=y_1ql8yH2Ow"]Weapon creation tutorial - Part 3 (UV & baking) - YouTube[/ame] and you're using TexTools and you're trying to use the normalize button on that script? What do you have in your current object stack? The…
This is something that people have to learn and deal with on their own. Nobody's going to take their life's dream, fold it up and put it away because of a post on polycount. I think most of us started out dreaming of having OUR games made, and how awesome our games would be, but as you learn more and more about how games…
@ Daz - lol yes the spelling errors will be corrected. Some spelling errors in particular creep up on me often. I'll get that taken care of. I got a similar comment on CGtalk about the rigid nature of the model. I agree completely after seeing the examples posted in both forums, but I'm not sure how advantageous it would…
Hey, just a quick question. I've posed a character in zbrush and am rendering/lookdev in Maya. I wanted to create a little eye rig to test some eye positions, however because the character is no longer in a t-pose including the eyes, would that be difficult to do? Obviously its not ideal and I wanted to learn how to fully…
Sorry Oxy, I think I may have misconstrued myself a bit. When I wrote the bit about the burden of this kind of information, that wasn't targeted at you as being the bearer of bad news. The comment was more generally about an inescapable feature of the information age. These days nearly anyone can turn on the television,…