This job has been filled. Thanks everyone! I'm looking for a modeller who can model and texture a 3D version of my company logo for use in Unity, UE4 and Apple's SceneKit. It's a grey bowler hat with white goggles, white strap, and yellow/orange piping around the brim and around the goggle lenses. Bronze rivet holding the…
Hi, I am a traditional sculptor / Model maker for 20 years. I have been using zbrush since the very first version. I also have a lot of experience working in the games industry on next gen character models using max and zbrush. I also have a 3d printer and access to many more types of print technologies so I can build your…
If it's a photogrammetry scan you should have color texture too from photos. If it's LIDAR scan you still should have some photos probably to project manually in Photoshop. Anyway both laser and photogrammetry could give you much more hi res model around 200-300 mil polygons for this that could be used as hi res model to…
bump with new content looking for level designer too! One of the barricade models, a normal part (on the right) and a corner part (left) One of the Spear models, one of the Wolf models, and some nice rocky stones + the Journal (There is also another wolf in the works right now, and another spear!) Some Stones and some…
Nice work so far, any chance to see the textureflats so we can see how you unwraped it? You mentioned Oblivion and I think this would look nice ingame, you might want to give it a shot. Modeling everything as separate items wouldn't be too weird considering Oblivions mass of "pick up able" items. I'm with zenarion and vig…
There's a small task i have in my hands which consists of using the rig and animations of an existing model and applying that to a new one. The model proportions are the same, so, there's nothing much complex about it. Both original and new models are in MAX format. If you are interested, contact me with a fixed price…
How the process of texturing and rendering high poly models look like? I'm talking about realistic high quality rendered images not game models. For example Geralt in The Witcher 3 game box cover. Is this a Zbrush model textured and rendered? But how to texture without UVmapping? Can someone clarify these things for me?
Hello! Just made my Polycount account right now! I play with 3D modeling since some years ago, but I always had some problems with the head. Yesterday I decided to make a new head model for a new basemesh I working on, but I think it can be better... But I don't know exactly how. So I want to ask some hints for improving…
I completed this model a while back and decided to put it up for people to play around with :smile: . This model is free to use non commercially, designed by Servane Altermatt. All I ask is that you credit me and the designer where possible. If you want to share your animations here please feel free!…
Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…