I don't know how serious / realistic you want to present it (the design is really cool, and definitely has a very fantasy flair to it), but the first thing I see from a practical standpoint is that all somebody would have to do is grab that and twist it to absolutely shatter the shooter's wrist. Honestly going off of the…
Looking to schedule work immediately. https://www.artstation.com/markvano Contact: Marko.ivanovic.contact@gmail.com Discord: Rockenrolla#7706 Will send design samples per request.
Hello. I have been using MD for a while, but I have next exported my models. Recently I have been learning Topopgun. I am trying to work out the best workflow. For example, I make a model in MD. I make acessories in Blender export them to MD. I sort out the UV map in MD. Export everything to Topogun. Then do all the…
Thank you for your reply @RN ! I am not entirely done yet, text will be added later but on the general design is pretty much in the finishing state. You gave me really good pointers, I agree on them all, especially the pose, it's not romantic enough, and the hand pose is kinda weird! I will fix them! I've been using…
Again, most license holders are very detailed and harsh about in what way you can use licenses, and even in the scenario where EA would hold the rights to making warhammer40k games, (which they don't), they still wouldn't be able to just copy paste designs over to a completely different game. Nor would it in any way be…
Hey, I've made some materials in designer and when I publish them to painter they look awful. I Published them with relative to parent at zero and ticked seed and output size on in parameters. I don't get an output size parameter in painter only seed. Also the material icon looks weird here are some screen shots
I'm just wondering if there's anyone on here that would be willing to mentor me with digital painting. I want to become a character designer that can concept in 2d and 3d. 2d needs to come first but I'm having some trouble figuring it out on my own. If you need to be compensated we can talk about that. I just need help…
Here you can find a Procedural Snow ground Texture that I have create with Substance Designer and I made the render with Marmoset toolbag. This texture is available on my Gumroad : https://gum.co/FFsvb The challenge was to create a texture with many tweakable options. I only show 3 principal variations with pictures so to…
First off, please excuse any errors as I am new to Polycount. So I have watched some videos (Halo's Sprint Series) where the game designer is building the entire level in a modelling application like maya then imports it into an engine. But I have done the opposite where I build single assets then import them into an…