Hello Everyone! Old topic, old issue, getting me crazy. I am modeling a house in Maya 2017 and I have been baking my textures with Arnold. Until yesterday, my bakings were perfectly fine until black seams started to show up on my final AO's and/or material bakes. I haven't changed baking settings but increase the AO a bit…
Okey here is the deal. Can Zbrush totally replace maya with modeling? I have seen people do retarded stuff in Zbrush, that from their opinion, would pain in the ass to do it in Maya or Max. What do you think
I've been trying to learn maya recently... I want to chamfer/bevel those edge loops here, why did it make the vertical edge loops uneven after I use bevel in maya, I just want them to be straight like in the max chamfer picture. What am I doing wrong and how do I fix it? Thanks!
Hi, I'm in the process of rigging a snake character. I'm loosely following a tutorial from 2017 that both uses Advanced Skeleton, and is manipulating the rig using a non-linear deformer in the form of a sine wave. I have rigged this snake with an IK spline, which is supposed to have its first pass animated by point and…
Hey there. I've been trying to make a sort of run-down rustic looking house, and I wanted to have it consist mostly of wooden boards. I'm happy with the placement I've gotten, but my biggest problem is UV mapping everything now. Pic above is what I've got so far for the mesh. I want it to mainly consist of wooden boards…
Hi guys, I'm a 3D Max user and recently decided to learn Maya. Can't seem to find some answers anywhere so here's a rookie post. I'm trying to connect two vertices together through an edge. In 3D Max, I would normal use the cut tool with ease to do this. Is there a method to achieve this for Maya? Thanks.
Hi! Is there anyway to view my vertex colors in high quality rendering in maya 8.5? I can see my vertex colors multiplying on my diffuse texture and it looks fine, but when i turn on high quality rendering to see it with my normalmap, it gets all messy. How is it possible to view both vertex colors and normalmaps in maya?
Hi I have a problem that i can't figure out for a while .. i was trying to use VRay in maya for the first time so i exported my texture maps from substance painter by using VRay configuration to attach them to "VRay mtl" in maya by following the Allegorithmic documentation on their website!…
Hi guys, I have a very simple question here, but I can't find any answer right now. Switching to Maya and this time I want to create a PreViz of an architectural interior. The measurements are all there and the only thing I have to do is place the walls and doors and everything. Pretty easy, but I don't understand the unit…
Hey guy, I am working on a project that uses a voxel like style. Currently using Qubicle. Now the app exports every qube as a seperate cube, which off course makes sense for a voxel app. However exporting to .obj gives the option to remove the insides of a mesh, remove lamina faces and what not. That's nice. However it…