Hey all! I'm Blake, an artist working at Dinosaur Polo Club. My most recent games I was the artist on were Mini Motorways and Valleys Between. I figured it was finally time for me to start posting around here as it'll give me a place to dump WIP things and whatever else im working on. I'll be posting a bunch of stuff…
Hey guys, so im currently looking for a job as 3D artist, preferably character artist. Now im facing the problem that im from germany, i dont have any gameindustry expirience, other than my education - wich was a 2 year art study at the games academy - and im focused on 3D character creation. That sort of limits my job…
Hello everyone :) I posted a Thread yesterday, but somehow it didn't seem to show up anywhere, perhaps its because I'm a new user or it got deleted ..? Anyway. I just recently checked out Spiral Knights, and it instantly made me want to get back to hand painted textures, but im really struggling with these kind of clean…
Just wanted to start a thread where I can put all the bits and pieces I've been doing over the last year that are up on my blog. Mainly practice pieces and lunch crunches. Alien created using Dom Qweks gunroad tutorial. WIP Casey Jones comic-con entry (really need to finish it off) Quickish sculpt and composite based off a…
Hey everyone, I was just thinking about some projects I could do for personal/portfolio work and I had an idea I though I'd share as it might make a nice contest or theme for people to work on and post their results. The theme is; Current-Gen World of Warcraft. Now I know WoW is technically a 'current' game, and it's…
Hey guys. Title says it all. This is the game we are working on: http://forums.epicgames.com/showthread.php?t=727833 The thing is, I am having a hard time getting rid of the "unreal" render vibe. The screen shots of the game are within the link. I have tried a few things to make it look more cartoony: 1) Took down the AO…
So, I recently got a request from a student asking me to mentor him in handpainted texturing. I was ready to do so, but I decided against it after learning it was actually a requirement for his capstone class. Personally, I think it's deeply unethical that his school is requiring its students find professionals to mentor…
Your handpainted stylized stuff is really cool. Like others have already said, you need some environments or at the very least some dioramas of scenes. The bridge is probably my favorite piece, I can only imagine if you took the time and made a scene with that same quality how awesome that could be. Now then, I'm not a…
I'm gonna get nit picky given the last critiques. Bad, obvious texturing oversights are visible, Awnings aren't "textured' that way. That's not what most Shermans look like. This is what bothers me the most about ther tank piece. The rendering lacks a nicer lighting of say a 3 point set up, and the only details added seem…
Hey there! @Makkon I made few variants of a pine needles, added material with gradient and a grass blade texture for some noise, then used Object Paint tool (working in 3ds max)to paint them on the branches. Then I used render to texture to create textures. As for the dead branches, I handpainted the alpha, used a treebark…