rollout myrollout "myrollout" ( checkbox mcb "mycheckbox" sfloorface = "" button apply "apply"( on apply pressed do ( result = sfloorface + and so on the rest setuserpropbuffer $ result ) ) on mcb changed st do ( if st == true ( sfloorface = "floorface\n\r" )-- end st == true-- if st == false ( sfloorface = "floorface\n\r"…
Bethesda Game Studios is looking for experienced iOS programmers for unannounced games. Requirements* Experience with iOS game development with multiple titles shipped * Extensive experience programming in Objective C * Experience with Open GL ES and other 3D technologies * Passion for making GREAT games, and being part of…
Hello! I've been informed about the use of the index of refraction for opaque materials such as brick, and I'm curious about how they apply it in Unreal for opaque materials. Should I configure it with the same settings as glass, like using Translucent and fast forward shading? I haven't come across many tutorials on this…
How in the world do you find out what material is currently applied to a subtool? I have a minor problem where I had my shader setup finished, I applied it to a subtool, and saved my .ztool. Problem is, before I could save my material zbrush crashed on me. So my subtool is now behaving oddly(I assume it's looking for the…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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@Kanni3d I'm not sure if I got that right. I tried this cleanup solution you suggested, but I might have done something wrong: I inserted the control loops manually and left them selected. Then, I applied TurboSmooth, and finally, I applied another Edit Poly modifier and entered the edge mode. But it didn't get that…
Hey, Most of the questions have already been answered so I can share about the getting in as an intern as I recently graduated as well. So my course was of 5 years and I had to intern for 4th and 5th year in order to get my certificates. I had applied at my current studio in 4th year but they said they like what I did and…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
Thanks for the reply EQ. I know that Rikki used max's bakes for his eat3d broken pillar tutorial, and I seem to remember Kevin Johnstone or someone else at epic mentioning 3dsmax bakes as well, so that plus the matching inverted Y or green channel in both max's default settings and unreal's coordinate system makes me think…