How in the world do you find out what material is currently applied to a subtool? I have a minor problem where I had my shader setup finished, I applied it to a subtool, and saved my .ztool.
Problem is, before I could save my material zbrush crashed on me. So my subtool is now behaving oddly(I assume it's looking for the shader I never got to save.) Things seem to break if I try to clear the material and apply a new mat. I'd like to be able to tell what is currently applied to it so I can just edit the modifiers again.
Any thoughts?
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Edit: Actually, it would seem clicking on the normal material thumbnail and dragging that around the canvas has the same effect.
That will remove the material assignment from the subtool. Then you can apply whatever other material you want.
hrmm I'll give this a shot.
I've already tried that, seems to bug out for some reason. (probably related to zbrush crashing. I happened to be trying to save a zproject when everything blew up.)
All I need is a fast way to find out what material is currently applied to a subtool.
EDIT: ohh awesome!! it worked. thx cryid.
On a side note... it never ceases to amaze me how simple and yet un-userfriendly zbrush is. I should have known that it would work the same was as the color picker LOL... bah perhaps the problem is just with the user :P