Hello everyone! My name is Bryan. I am looking for some talented concept artists for my project called Remaining Days. Remaining Days is a multiplayer first person survival-shooter targeting PC, LINUX and MAC as platform. It relays heavily on a day and night cycle. During the day-time phase you will have to find loot…
Project Name: Birth of Death Genre: Adventure/Story/Sci FI Engine: Unreal Engine Art/Style: Stylized/Realistic General Description: Join our growing team! We are working on a new exciting IP and we want to try to implement game mechanics and features the player never seen before in a story game. Project Description: Birth…
So I'm starting up a Zelda-like Action Adventure for the UDK with a few people and trying to finish up the main character. He's a member of an emperor's Royal Guard. Everything included so far he's sitting at 6,771 tris. It's a lot more than I originally wanted but I'm happy with how he turned out so far. Planning on…
Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an action and…
I noticed someone else already started a cyberpunk design for another character so I decided against that idea now. But luckily after some digging and research I fell into the idea of a skin for MF that's inspired by Japanese biker/car culture with a lot of attitude called Bosozoku. I started drawing ideas from their…
Hello Everyone, Recently I got the opportunity to do concept art of an upcoming Action Adventure game Raji : An Ancient Epic. Its a story of two siblings which is set at the backdrop of ancient India. I am attaching some of the released art pieces below, it would be great to get your feedback on it and I would love to…
EDIT: I'm pleased to announce that 3dmotive has purchased the rights for this video. It should be available in their training library in the coming weeks. However, I cannot sell the video any longer. Thank you Polycount for the incredible 2 months on my new adventure, and for how many new people I've met on the ride.…
You must understand. I am not asking for a 1 size fits all. I am simply asking what processes are common amongst experience people. Everyone has a different style. I get that. I get there is a difference between people who draw adventure time vs oil painters who can make their paintings look like refined photographs. but…
I don't believe OP was that gung ho about sticking with photoshop. Ultimately what he ends up using really depends on the use case and that in turn depends on what studio he's at. For example suppose the game he's working on as an environment artist requires him to make the models which are then rendered out and painted…
^ This man speaks the truth. Push yourself. Dont stop at one step. Attempt at modeling more complex things as well. And yes, try to give wireframe shot, or a polycount at least, to give us an idea of what we are working with normally. I can make a crate look amazing and Low poly, but in reality I could have an infinite…