I'll have to work on this one in bits and pieces this week. But since I was asked to document the process, I'll start with the blockout. Getting the proportions and all the big shapes hammered out will make the rest of the process go much quicker. Even if you completely replace the mesh, you have a nice guide for how big…
Thanks for the help guys. This is the first "cinematic" animation I've made and I'm still really new to motion mixer. I didn't realize that it would automatically continue the forward movement from the previous animation. I think what I'll do then is just add the forward movement to the walk cycle as that's going to be the…
Yes it working, dont see much wrong with it except a few minor things compared to the concept The hook is a little more rounded instead of flat, the main reason for this is so when you place a item/object it doesn't slide right off through movement. With a slight forward and backwards movement it will more than likely…
Jackablade - I've tried for 5 minutes to explain it, and it's proving very difficult. If people involved in an email discussion are online at the same time it turns itself into a real time instant messenger. You can have multiple people editing the same document/email at the same time, and the instant messenger aspect…
The entire C:\Documents and Settings\(username)\Application Data\Adobe\Photoshop dir The Application Data directory is hidden by default. To see it you will have to enable hidden files. In windows explorer go to Tools>>Folder Options>> View tab, then click on "Show hidden files and folders" Once you can see the Application…
Been wondering, is it possible to make bone fallow geometry ? Let's say I have cloth simulation on piece of geometry. Now I want to make bones fallow movment of cloth while simulating, so I can later bake this geometry movment to bones.
Hello, I'm having a weird error where everytime I extrude and edge, the corresponding face's UV separates and fills the whole UDIM. I've pressed 3 and seems like the faces are intact, not sure why the UV looks like a white square. Does anyone know why or how to fix this? can't model a thing at the moment. .
Prerequisites: · Should have either a degree or at least 4 years professional production experience in lieu of. · Is a leader/role model (within their craft) on a team level (does not necessarily mean Lead Artist or management role). · Demonstrated History of: o Actively supporting Art Direction o Remaining faithful to…
Hello Everyone, My name is Lukas and I just finished my 2nd year as a student in Game art. Since, its summer holidays I started doing my own projects here and there and would really appreciate if anyone could give me some feedback and/or tips on the project im working at the moment. Im using UE4 Substance Designer/Painter…
After getting such good crit on my last project which really helped to push it I thought I'd post up my project at an earlier stage so that I can hopefully take more feedback on board as the project progresses. I'm working from this concept (I can't credit the artist I've lost the link does anyone know who is the artist?)…