Hey so I've been working on this character for a game while on quarantine and so I made it this far in my work. Please feel free to critique anything you feel needs improvement. This character means a lot to me! Also I need some advice when it come to his cloth simulation. I want to know how can I make his, Hair, Hat,…
Hello everyone ! It's been a while since i've started learning how to properly make items for dota and finally i think that i have reached a level when it is relevant to post my outcome. Here is my first item: Bandit's bandana (link) The idea was to just give riki a cloth bandana. Nothing from the uber category of pimped…
OK, my first post on this forum. This is a character i've been working on as a portfolio peice. Its just under 6K polys with 2 x 1024*1024 Diffuse, and a single normal map done in Zbrush. I'm a little concerned about the amount of polys i've spent with the hair on the legs (about 1200 polys in total) but if i start taking…
We're looking for someone to make unique NPC outfits for Eastshade, a first-person open world exploration game for PC. You can find out about the project here. Requirements -Ability to model from concept/photo reference -Realistic modeling and texturing of clothing -Choose your own workflow, whether it be sculpting, cloth…
RECENT: Hi all - so I'm just about to go into third year and I'm making a start with the project that will span the year. I'm wanting to create the main character first. Here is where I am at at the moment. I'm going for a realistic style. I really need some help with my body/face anatomy. I want to get this nailed before…
Not sure if this is the right place to post this, anyway. I'm working on some character art recently and have hit a brick wall, I'm completly stuck on what approach to take. The character in question is a serial killer set in a winter woodland environment and has to have their face covered as it will be used by multiple…
I've been working on this creature for a couple of weeks on my spare time and I think finally I could call it done. I found this gorgeus concept on pinterest from https://twitter.com/Gravelordcheeto Here is her Artstation: https://www.artstation.com/kailey_m_hara Follow her, she's an amazing artist!! I wanted to learn more…
Hi, here's my WIP of a frost giant. A bit of an explanation here, I tried doing this kind character because I am very weak with making clothes/ costumes. I tried brushing up on my anatomy but that's about all I can do for now, so by making a character with a bit of clothing I should be able to learn a bit. But one of the…
Hi Polycount This is my personal project I am making a character editor with Unity 5: So far I made my first base male model and I'm designing some clothes now. The main theme for my project is fantasy theme, because I love fantasy clothes. This will be a PC application and my objective is to make nice stylized 3D art, I…
Hi there, i want to make a realistic Banner/Flag for a Game scene (UE4). I just want to know on which way i would get the best results. I know that i can use cloth modifier in 3ds max but it's really high poly. I saw also the method of using only a subdivded plane with an alpha mask, double sided material and apex clothing…