Hey so I've been working on this character for a game while on quarantine and so I made it this far in my work. Please feel free to critique anything you feel needs improvement. This character means a lot to me! Also I need some advice when it come to his cloth simulation. I want to know how can I make his, Hair, Hat, Coat, and etc feel as it the is is free flowing instead of static mesh. I am unaware of how cloth simulations work inside unreal, Maya or marmoset but any resources you can give me will be much apprenticed for the development of this character and more to come!
The cloth folds can use more love in this character the hat is also stil to plane. Here is a ref example from harrypotter and wow. Btw did this character come with concept art or is it based on a personal concept?
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