Here it is. You'll get an obsolete file warning when you load it, but you can ignore that. IIRC it uses Videopost to render the six views (which is horrendous btw, good luck). http://www.ericchadwick.com/examples/files/cameras_six_for_rendering_cube_views.zip
Hello. I am working on a scene that requires some particle effects, heavy black smoke in this case. I got some nice effects and they look very nice in the viewports. However, when I hit the play button and simulate them, they look very different, mainlöy much weaker and lighter. Unofrtunately I do not know where to start…
So I recorded a quick video that I think could help some people when it comes to cheaper ways to handle glass or transparent materials in ue4. I couldn't find this information in many places so just want to share. Here is a link to the video https://youtu.be/g9npyBv6NII
After a careful preparation, new work samples completed, there are many flaws in the film production needs to be repaired. If it is not fun to see, so please look forward to positive! Put a satellite... UE4DEMO is expected to launch next year [ame] https://www.youtube.com/watch?v=3gPHo6L-Qpw&feature[/ame]
I'll probably be pretty hesitant to make any changes at this point (spent too much time on this already), but if any one has any small suggestions I'd love to hear em. Even if its a big change I'd still like to hear it so I can avoid making the mistake in future projects. Thanks for watching and have a nice day!…
Hello, I'm looking for Freelance/Part time/Full time remote work. I have experience working on Environment design, Modeling,Texturing, Lighting for games and production. Portfolio Links Behance Website
With v-ray you can basically stack a bunch of materials in top of each other, and blend them together with the v-ray Blend material. Can you do something like this with Arnold?
Unity's definitely workable, plus it won't undo the effects of your vacation. Here's a generic sci-fi corridor to try and convince you. [ame=" https://www.youtube.com/watch?v=a_O74nTYvcQ"]3d scifi corridor rendered in Unity - YouTube[/ame]
If possible, we could see some of the work in progress you have that might help. You are correct about the emissive breaks. What do you plan on rendering this in?