I find it great that you posted it here for others to see. It's nice seeing art tests and their requests/restrictions. I don't have much industry experience but here's my 2 cents on this, just as food for thought. There might be lots of info packed together. Keep in mind that I do this with good intentions ✌️ I'll just…
Since the previous update, I've been focusing on my Middle Eastern castle to finish it first. Because the amount of work is quite large and this is also my first completed environmental project, I divided it into different areas to work on, which ensures my project can be completed. I had my own camera angle for the…
Hey everyone. Just wanted to give an update: Its been 2 years since I originally posted that, how time flies! First I just wanted to thank everyone who commented on this thread. I wanted all you to know it really helped me to decide what carrier I wanted to pursue. All the advice was really good. Thanks for taking the time…
Thanks for the comments guys, not to much changed since my last update, I've tried to add more blue in the background to break it up some more but other than that not much changed really just more rubbish about the place and tweaking settings to get it to where I want. I'm calling this done now and only have a few more…
Hi Jordon, I'm currently self-teaching myself, so I'm not a professional or anything. Perhaps it's a process of elimination when it comes to discovering yourself as a 3D Artist, I think. It was with me anyway. My method was to: 1. get myself on Artstation - This to me gave me an opportunity to see what artists in the…
What do you guys think about this? We've identified a few ways that you can get a model like this (image below) from maya to unreal. We can set it up in maya, and import in such a way that all these little repeating details come into unreal explicitly as instances. In that case, if unreal will load this model, it would be…