We are seeking an experienced Graphics Engine Programmer/Engineer to join our multi-disciplinary team to work predominantly on tools, pipelines and graphics systems to support the team producing digital art. The Studio:Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris…
Company presentation Fractal Systems is a privately owned company that has its headquarters in Dubai Silicon Oasis (DSO). We are specialized in event technology, providing a turnkey solution for all kind of activation. Established in Dubai in 2011, Fractal Systems collaborates and delivers its professional services…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever
competitive tower defense for PC, to be released in closed beta December 2016. It is the standalone
successor to Legion TD, the hugely popular Warcraft III…
Unreal Programmer Description: Double Fine has an opening for an ambitious and
enthusiastic full time Unreal Engine programmer for its San Francisco
development studio. Candidates must have a passion for designing, implementing,
and maintaining core game systems. Applicants should be enthusiastic about the
opportunity to…
So, today Amazon announced the [ame=http://www.amazon.com/dp/B00CX5P8FC/ref=amb_link_1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=gateway-center-column&pf_rd_r=02Q16R7TCHDKMSJZNCE8&pf_rd_t=101&pf_rd_p=1770217382&pf_rd_i=507846]Fire TV[/ame], a $100 set-top box for streaming Amazon video and music content, and also playing games. The…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
There are two ways to do this: 1. In your 3D app, break off the part you want to apply an additional material to as a different object, reimport in Toolbag and assign your material to that object. 2. In your 3D app, make a polygonal selection for the area you want to apply an additional material to, and apply the material…
If you're UVing the high res for the purpose of creating polygroups or applying a sculpted pattern, you can pretty much treat them as a temporary set. Once the groups are created and the patterns applied to the actual geometry then they no longer have any real use except in a few scenarios. It's generally easy enough to…
Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
one more thing, maybe check for multiple materials on the same mesh, maybe a few polygons have one mat (lambert1) and others have custom material you've made. You can check this in attribute editor, go all the way right and see if there is lambert1 alongside your mat applied to the mesh. Or Try applying lambert1 to the…